Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4RkO9-JyDWv-sD4uE-6fOqs-A3VTB | 18/23/5 | 78.0 | 0.89 | 2026-07-04 01:56:06 · 42m 49s | |
| CSGO-sTwUY-crqFu-wH9ir-mOpE6-2VkDA | 13/14/2 | 80.1 | 1.07 | 2026-07-04 01:27:25 · 24m 22s | |
| CSGO-SE5Cc-RPFDd-uZ9dd-SWaAC-Q9jbN | 16/19/6 | 72.3 | 0.96 | 2026-07-04 00:46:12 · 35m 43s | |
| CSGO-9BUyD-9UYs8-qbmx2-smNzC-RdNEL | 10/19/6 | 52.0 | 0.55 | 2026-06-30 01:23:17 · 30m 14s | |
| CSGO-TvStn-HAKBK-qQsbp-ZbAWN-hRyQN | 20/16/8 | 112.7 | 1.45 | 2026-06-25 19:13:22 · 39m 32s | |
| CSGO-E6efn-OEHEB-XvVqA-Z8pOq-T3kwG | 13/17/4 | 59.8 | 0.82 | 2026-06-19 18:46:16 · 40m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.