Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oTijR-dkuSE-uEF2u-rWZyf-KtcZH | 16/19/7 | 74.2 | 1.09 | 2026-07-07 09:05:24 · 40m 23s | |
| CSGO-7N3jc-5Z4cj-7GBqi-YJJH7-2LJjC | 11/15/6 | 49.1 | 0.76 | 2026-07-07 08:15:07 · 37m 44s | |
| CSGO-zPofY-dtyQU-bzVtc-VtYjB-syBcO | 20/13/3 | 109.8 | 1.48 | 2026-06-25 20:47:15 · 45m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.