Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PRkTU-UhjLJ-T6zYo-6tzTB-Q9jbN | 10/15/1 | 54.9 | 0.80 | 2026-06-29 20:27:38 · 28m 43s | |
| CSGO-RKiWp-rGOpj-8QooO-POsdK-28CBM | 10/11/3 | 45.5 | 0.87 | 2026-06-29 19:47:33 · 37m 37s | |
| CSGO-d2KLA-pq4jc-enNE4-enceC-vT88F | 9/17/8 | 49.4 | 0.68 | 2026-06-22 19:20:18 · 35m 42s | |
| CSGO-OiCeM-QTQui-RhYRC-uMNDv-BrApF | 12/20/9 | 54.7 | 0.74 | 2026-06-22 18:25:40 · 51m 44s | |
| CSGO-amOsM-VJGij-u8UCE-29vyz-2B3xK | 11/19/3 | 37.6 | 0.73 | 2026-06-19 21:46:59 · 51m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.