Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4MumQ-hSksF-GxrwQ-Oesh6-Vp8eD | 16/14/4 | 68.0 | 1.18 | 2026-06-24 20:20:22 · 37m 21s | |
| CSGO-UxKmb-Uj7uN-5pCZZ-rf5Td-dZx9H | 21/16/7 | 98.0 | 1.41 | 2026-06-20 23:12:29 · 39m 4s | |
| CSGO-JE8Un-32O54-F5VBj-uXMOV-buxwQ | 15/14/8 | 84.4 | 1.19 | 2026-06-20 22:30:24 · 38m 47s | |
| CSGO-XXedO-xmRbM-z2xcm-X7Y3F-Zc8zP | 20/15/5 | 96.7 | 1.50 | 2026-06-16 22:28:59 · 36m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.