Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HLQhF-9oD5k-7PJ4A-2GOtQ-tm7SA | 13/11/0 | 83.6 | 1.08 | 2026-07-04 22:28:28 · 25m 21s | |
| CSGO-Q7Tdi-Kdd9S-NmcCX-k3Ehm-tNTWJ | 9/5/6 | 94.0 | 1.45 | 2026-07-04 22:02:18 · 22m 24s | |
| CSGO-fEf68-OTHGx-idRvq-8tnG9-7pmwG | 26/14/5 | 134.8 | 1.85 | 2026-07-04 21:26:21 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.