Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T5uSm-LK34w-OkGbM-Q9tFD-BynUE | 23/23/5 | 81.9 | 1.06 | 2026-06-25 15:17:40 · 50m 1s | |
| CSGO-WuXCv-GezBx-HvePN-tBvJM-ScHLH | 13/15/8 | 71.4 | 1.08 | 2026-06-25 14:39:59 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.