Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kbZrJ-27WsU-BU3sj-H743G-2T88F | 16/18/4 | 84.9 | 1.04 | 2026-07-04 18:38:57 · 37m 25s | |
| CSGO-3YMSG-FASfd-Kswux-f5pHE-k8tCQ | 20/24/9 | 80.9 | 0.99 | 2026-07-04 17:42:26 · 49m 48s | |
| CSGO-tbdQL-ry5QT-EVbfW-evO5V-EQM6H | 15/20/2 | 74.8 | 0.86 | 2026-07-04 17:00:34 · 33m 19s | |
| CSGO-WZDGr-9Ua9R-iErVd-kE3V5-HVMfN | 16/15/6 | 82.3 | 1.14 | 2026-07-04 16:12:23 · 38m 27s | |
| CSGO-pVEV3-8TUYb-YSCWc-mWCmV-YvDBM | 17/9/7 | 106.7 | 1.63 | 2026-07-03 15:07:59 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.