Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WjXMq-Emzn3-njDrP-5hwav-ohtnC | 25/14/3 | 113.3 | 1.62 | 2026-06-29 17:46:41 · 35m 47s | |
| CSGO-Jz6h8-ybaHx-M3C2Y-McLCQ-nbRuK | 8/7/4 | 63.2 | 1.18 | 2026-06-29 17:21:01 · 22m 8s | |
| CSGO-DROoc-6VrYX-ehHqT-PjnCj-wO8WB | 17/8/2 | 65.7 | 1.39 | 2026-06-24 17:34:14 · 32m 55s | |
| CSGO-4ij4q-Sc5ft-9s273-9MtjU-v7NQC | 7/16/6 | 64.7 | 0.54 | 2026-06-16 18:47:27 · 30m 46s | |
| CSGO-bVV2H-o3FLh-K3vqd-tHbvp-bifiK | 24/15/4 | 90.4 | 1.48 | 2026-06-16 17:55:05 · 40m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.