Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MpwtM-8X6it-wF8cy-vQ98m-nDTuK | 22/22/6 | 83.4 | 1.20 | 2026-07-01 19:13:38 · 55m 0s | |
| CSGO-8zLdQ-cWbRW-KXPoK-KS7kM-qc6uC | 9/13/2 | 47.8 | 0.72 | 2026-06-28 15:33:41 · 31m 17s | |
| CSGO-PFye2-eZ64u-zzXzf-FbSAW-ca43L | 9/12/1 | 55.4 | 0.81 | 2026-06-25 19:14:09 · 47m 26s | |
| CSGO-7jJCa-S6ivJ-JZF2r-mV9C4-tezYP | 7/21/9 | 49.5 | 0.56 | 2026-06-22 21:41:01 · 35m 7s | |
| CSGO-HGZ75-X4srS-BHkC5-Le7B7-Mzi5P | 6/17/3 | 43.2 | 0.50 | 2026-06-21 20:09:01 · 36m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.