Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EiVB4-bMq96-fOPYY-N3JkZ-KaoYF | 21/14/1 | 82.5 | 1.26 | 2026-06-30 19:19:31 · 42m 17s | |
| CSGO-XVVqS-WczqF-Urmke-oGBhF-CUQ7B | 15/15/6 | 92.6 | 1.18 | 2026-06-30 17:19:45 · 31m 0s | |
| CSGO-wH9qh-4takL-b8pLX-DBtAO-SSUnB | 17/17/7 | 71.7 | 1.14 | 2026-06-29 22:00:44 · 36m 25s | |
| CSGO-iYtjT-vqWOa-xRPR4-m2eTj-nYivN | 18/20/5 | 78.4 | 1.12 | 2026-06-14 19:06:39 · 40m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.