Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6QCWC-GFyHv-CrACv-KBYNJ-OSveM | 20/16/2 | 73.4 | 1.16 | 2026-07-03 19:07:58 · 39m 51s | |
| CSGO-zqp6X-KeepP-KN85r-2HzWV-nuGvM | 15/18/2 | 79.0 | 0.90 | 2026-07-03 18:28:20 · 36m 40s | |
| CSGO-S9tJh-akDpF-Afr6o-rcAny-SMOtQ | 10/9/1 | 70.9 | 1.04 | 2026-07-03 18:02:55 · 11m 40s | |
| CSGO-njABD-Ozjdu-fZOjm-iDaQy-8fwXD | 6/8/1 | 56.5 | 0.75 | 2026-07-03 17:47:03 · 13m 58s | |
| CSGO-Vff66-BpCM3-Wqmb3-oPVSi-6DbYO | 7/10/0 | 50.3 | 0.72 | 2026-07-01 18:50:02 · 14m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.