Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LcWjt-xQS9L-4wL36-q8r8O-qaChP | 10/17/8 | 59.5 | 0.70 | 2026-06-24 21:16:04 · 28m 12s | |
| CSGO-zWqrj-MBCVC-SqfxS-AsdeJ-G8MkO | 9/17/3 | 39.1 | 0.54 | 2026-06-21 19:34:44 · 33m 57s | |
| CSGO-NjWyG-9qKjo-NxnSR-nNrwS-MQCmQ | 14/9/5 | 91.1 | 1.43 | 2026-06-20 09:25:28 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.