Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PF5DH-T7n8p-9cXGb-Tqmhc-otB3J | 9/18/3 | 48.5 | 0.58 | 2026-07-05 15:42:54 · 30m 48s | |
| CSGO-GUajp-4LvGS-hwPWM-wdyQr-E4aNE | 12/14/4 | 64.3 | 0.94 | 2026-06-16 21:52:05 · 24m 59s | |
| CSGO-jAdNH-xVYmY-N3kK8-mq2oz-8pVoN | 9/17/3 | 55.0 | 0.49 | 2026-06-11 21:00:08 · 29m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.