Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrEaD-FVqb2-4meLb-xnY2V-M7pxA | 13/18/2 | 72.3 | 0.74 | 2026-07-05 12:36:50 · 32m 48s | |
| CSGO-WeX8G-jmXKt-BdGAH-OQjtH-2JedJ | 7/17/5 | 52.4 | 0.46 | 2026-06-29 17:53:41 · 25m 37s | |
| CSGO-TiiZD-sQojD-ejQZN-LwijZ-nFzAC | 9/9/4 | 57.9 | 1.00 | 2026-06-24 17:54:46 · 25m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.