Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EFq5U-w8EUN-P33AW-Etcjk-mOpYF | 27/12/4 | 126.4 | 1.92 | 2026-07-04 12:42:56 · 30m 3s | |
| CSGO-j6EBS-XRBqQ-4tFpM-4wBYb-Sk2pH | 19/2/4 | 121.9 | 2.31 | 2026-07-01 17:19:43 · 20m 36s | |
| CSGO-6fqKX-WScG8-Es4Hj-SSZn7-qLzkG | 34/14/4 | 141.0 | 2.09 | 2026-06-29 17:29:01 · 36m 40s | |
| CSGO-FYX97-UtGPw-HBGLc-6qL7u-EWtrD | 33/23/4 | 103.2 | 1.51 | 2026-06-24 20:14:42 · 47m 0s | |
| CSGO-NonTE-Qrqxt-C9ZsF-LmkrM-t8MUD | 24/11/4 | 114.5 | 1.77 | 2026-06-24 19:40:35 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.