Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mnwhh-fAkCW-ONGvo-Fr9Sd-dZx9H | 13/17/2 | 45.5 | 0.79 | 2026-07-01 19:45:29 | |
| CSGO-LE2fU-cBp28-VF4Uo-fZVbK-z8kHB | 12/20/10 | 64.6 | 0.82 | 2026-07-01 18:59:40 | |
| CSGO-qYKJR-XQCn6-tXdOS-oNpuf-mYb7L | 13/12/2 | 87.7 | 1.15 | 2026-06-21 22:08:07 · 31m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.