Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aeEH9-ApkKm-RQRjN-pnqYG-jcy6A | 12/13/1 | 76.7 | 0.99 | 2026-07-02 20:07:52 · 20m 34s | |
| CSGO-yvaHe-4E8jr-uwXnS-qzUP3-cBtKG | 7/14/0 | 48.2 | 0.42 | 2026-07-02 19:20:12 · 25m 24s | |
| CSGO-epcz7-c4xQF-NBpZF-MxWbD-8J5RG | 11/10/1 | 47.4 | 0.71 | 2026-06-29 16:41:38 · 40m 19s | |
| CSGO-GiWRf-Z9TW2-DCWim-vvQ9K-ZxqFF | 11/12/1 | 66.8 | 0.88 | 2026-06-29 15:09:41 · 22m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.