Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3eznY-w5rw6-iKTar-8vFeE-zT2JE | 14/15/5 | 83.9 | 1.07 | 2026-07-05 19:11:45 Β· 37m 30s | |
| CSGO-bNXK2-dUCSf-Admyp-WJn9J-OSveM | 12/8/2 | 72.5 | 1.31 | 2026-07-03 18:11:08 Β· 26m 16s | |
| CSGO-xy7th-37Yqt-3icfd-XEN99-P9jbN | 13/14/4 | 63.7 | 0.99 | 2026-07-03 17:31:52 Β· 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.