Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WxmEd-ZcjbE-Ze26t-VpeWa-fuW5F | 18/25/10 | 80.8 | 0.96 | 2026-07-04 21:21:18 · 45m 55s | |
| CSGO-Xbi2E-AdW69-Ua6hE-c4E36-HLtCQ | 19/19/10 | 95.2 | 1.22 | 2026-07-02 03:47:43 · 35m 46s | |
| CSGO-cXihz-SXUUh-kDpPh-Hqwmj-q4yUO | 22/19/9 | 110.3 | 1.34 | 2026-06-30 20:49:15 · 35m 13s | |
| CSGO-rVj4c-DEEJp-fNVDy-REyFd-ciQZQ | 17/18/7 | 90.1 | 1.08 | 2026-06-27 13:30:32 · 27m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.