Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8MSJq-3TJRv-PueKi-hoKZF-4Sm6J | 20/15/3 | 75.8 | 1.44 | 2026-06-27 16:01:10 · 33m 46s | |
| CSGO-8mMJB-pZTva-HhqRu-dxTA3-tqS4M | 18/19/6 | 77.0 | 1.14 | 2026-06-09 22:55:27 · 37m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.