Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bANRm-O5n22-42QCs-SNLEY-e6siB | 16/15/4 | 89.7 | 1.24 | 2026-06-29 20:45:34 · 29m 37s | |
| CSGO-m9F7z-9ikEd-AwcjJ-FO8JU-Q62cQ | 20/8/6 | 143.4 | 2.11 | 2026-06-29 20:18:28 · 24m 15s | |
| CSGO-UJ7ua-OzpQY-NbcSt-QZCjt-RsdVG | 20/9/3 | 143.9 | 2.12 | 2026-06-29 19:51:25 · 23m 57s | |
| CSGO-yzMND-uDpMN-u2p6s-eZQYy-pM6dK | 21/17/6 | 95.0 | 1.30 | 2026-06-29 19:10:15 · 37m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.