Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ECPtn-GdktB-SpWGw-CJVfM-pwzpH | 12/16/3 | 61.3 | 0.80 | 2026-06-27 16:44:32 · 29m 24s | |
| CSGO-Z4kkN-Wd5pd-viB3K-zbZXL-xH2cQ | 14/20/6 | 74.0 | 0.84 | 2026-06-25 20:10:03 · 40m 50s | |
| CSGO-Qotux-SJzvQ-iJkVe-oQCe6-MBCYN | 13/9/3 | 79.7 | 1.30 | 2026-06-25 19:36:35 · 29m 4s | |
| CSGO-SezaO-oWPv2-rMUrC-yyBUz-h2VjM | 20/23/7 | 89.0 | 1.12 | 2026-06-23 18:43:55 · 47m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.