Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ht938-rmRjU-dfTov-B44aW-ca43L | 11/9/5 | 56.1 | 1.15 | 2026-07-04 19:00:55 · 27m 2s | |
| CSGO-Q9G8f-75Kk6-nyhUp-LfYBa-RvNUD | 14/16/5 | 69.0 | 0.93 | 2026-07-02 13:26:57 · 34m 46s | |
| CSGO-p3ZAs-ki6qF-65NHu-dbY8b-otB3J | 23/14/6 | 85.1 | 1.42 | 2026-07-02 12:35:06 · 36m 36s | |
| CSGO-nrt46-XhhPb-o95QB-s5uAv-oqS4M | 20/17/7 | 84.1 | 1.28 | 2026-07-02 11:48:50 · 41m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.