Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-23VGh-5ruPR-Ysz7m-KjHN2-cBtKG | 10/15/6 | 56.6 | 0.81 | 2026-07-01 14:58:08 · 25m 53s | |
| CSGO-y8oP6-qtjLH-n2EOq-627oo-3De4D | 10/16/5 | 69.4 | 0.74 | 2026-06-29 21:25:17 · 36m 48s | |
| CSGO-FLyyy-7co83-jDkJL-4WCAN-L8urD | 8/12/7 | 63.5 | 0.94 | 2026-06-28 21:46:16 · 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.