Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tjykh-u8Nyd-PhaZN-vCKe3-2zYUN | 17/17/4 | 106.2 | 1.26 | 2026-06-25 07:32:01 · 34m 32s | |
| CSGO-Rurup-22dAh-MCAci-UyHzG-CUQ7B | 8/11/10 | 67.3 | 1.00 | 2026-06-25 06:59:37 · 25m 52s | |
| CSGO-8qUfB-Opfrt-Ap2j8-c52d6-meAtG | 20/18/7 | 96.3 | 1.31 | 2026-06-25 06:13:23 · 36m 17s | |
| CSGO-4hi58-DjFQp-CHqLb-BfrYm-M4R4M | 17/14/4 | 81.6 | 1.17 | 2026-06-25 05:36:15 · 33m 40s | |
| CSGO-UDsc2-MOQof-R55s6-ZYhxq-bNmkP | 15/18/7 | 73.3 | 0.95 | 2026-06-23 05:52:41 · 35m 8s | |
| CSGO-JDD48-NxxKO-n82ty-FHy5F-bJQBD | 23/16/5 | 109.1 | 1.67 | 2026-06-23 05:16:28 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.