Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pFdFz-qXVdp-jyOf8-Kd5Qm-iEbJD | 17/15/3 | 93.1 | 1.27 | 2026-07-04 21:11:35 · 30m 17s | |
| CSGO-bNRp7-hjKyp-PVzWW-65WW8-ZKV5F | 9/3/4 | 73.2 | 1.50 | 2026-07-04 20:42:04 · 18m 6s | |
| CSGO-VTzvs-AyvHP-VEv7z-nSbJE-OoBhP | 17/5/1 | 102.8 | 1.83 | 2026-06-25 18:49:13 · 24m 49s | |
| CSGO-YL6GN-7HdTq-xa7mn-LKXMr-vCEhP | 19/11/7 | 82.9 | 1.55 | 2026-06-25 18:12:36 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.