Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adPB5-XpWcv-6Hb6K-HbPcU-8Q9zP | 16/17/6 | 83.1 | 1.17 | 2026-07-06 15:08:09 · 36m 32s | |
| CSGO-oZ8JC-CxJJT-hGdn4-6h5cb-8PbEC | 22/20/13 | 82.9 | 1.16 | 2026-06-30 17:45:36 · 48m 1s | |
| CSGO-5dKnV-RHxJK-BYBL6-hXvTF-K9zkG | 14/18/3 | 67.2 | 0.91 | 2026-06-29 15:16:50 · 37m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.