Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6TQmB-sTkxs-aMKzx-eTet9-7pmwG | 8/16/3 | 42.8 | 0.55 | 2026-06-21 18:18:53 · 27m 16s | |
| CSGO-cR8pc-B97O4-oMjy6-RUHoY-NRz6A | 17/16/3 | 76.5 | 1.10 | 2026-06-21 17:37:51 · 31m 36s | |
| CSGO-TRDVy-cuMk5-F2mtf-9A6Ec-vEkwG | 4/16/3 | 38.9 | 0.29 | 2026-06-21 17:10:42 · 23m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.