Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b6rJa-YLDN4-xhdP8-zGLeN-AoaAB | 9/11/9 | 74.7 | 0.99 | 2026-07-04 22:07:19 · 33m 2s | |
| CSGO-OP3LC-339ko-p9oFK-QfFeo-eDxHL | 17/17/10 | 90.1 | 1.22 | 2026-07-03 21:24:49 · 33m 7s | |
| CSGO-yfKtv-iCmVK-4GtQ9-hwyYR-3Q9zP | 25/13/1 | 91.7 | 1.58 | 2026-07-03 01:28:49 · 34m 57s | |
| CSGO-sa7kq-cp463-5p9aJ-6KMZS-nwAAA | 20/16/2 | 69.8 | 1.15 | 2026-06-27 20:03:13 · 43m 22s | |
| CSGO-EbUZ2-mOaNL-LvFsK-PTDj8-xo8vO | 14/18/4 | 68.8 | 0.88 | 2026-06-26 23:11:48 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.