Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Bh9v-46brt-e62cO-O2nkw-cMfrM | 15/18/2 | 61.9 | 0.81 | 2026-07-01 22:43:51 · 39m 50s | |
| CSGO-VFnfq-njoC6-ec5cU-nRRbA-eyLwF | 19/11/5 | 75.3 | 1.37 | 2026-07-01 21:40:30 · 39m 35s | |
| CSGO-XTQ7T-ctb5r-Q7EPH-74miv-OrzUO | 7/13/9 | 56.5 | 0.77 | 2026-07-01 19:53:03 · 25m 25s | |
| CSGO-pC2cO-d9OsG-ZN4Qm-b9W8O-X8kXM | 3/5/1 | 35.2 | 0.69 | 2026-07-01 19:33:01 · 16m 41s | |
| CSGO-ekBbL-x4cCR-pkYac-JcGNq-bXEFN | 15/16/10 | 81.2 | 1.13 | 2026-07-01 18:50:37 · 37m 32s | |
| CSGO-iN2TT-awOjm-ZRsDW-O7Q3t-bCyDK | 15/17/7 | 74.5 | 1.01 | 2026-07-01 18:08:06 · 35m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.