Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UPeRa-Hpjsc-Ge5zH-cKhOr-Q4zAC | 16/16/5 | 116.9 | 1.29 | 2026-07-01 22:55:15 · 26m 27s | |
| CSGO-YUJUE-sbnNm-xzVJw-3ueLr-Q4zAC | 15/18/2 | 85.8 | 1.02 | 2026-07-01 22:20:55 · 25m 53s | |
| CSGO-Nu4Zu-DP2mE-4SNbe-nSyCm-dhLfN | 19/18/8 | 98.5 | 1.21 | 2026-07-01 20:28:46 · 46m 42s | |
| CSGO-HfYXO-oEvA8-BrdRj-DfPqV-eZhzO | 21/16/3 | 117.9 | 1.52 | 2026-07-01 19:50:36 · 26m 36s | |
| CSGO-bseyL-8Ay6q-p25vG-EOMUM-LJiPK | 19/12/9 | 96.7 | 1.50 | 2026-06-23 19:52:11 · 30m 22s | |
| CSGO-nYUXA-nXUUP-NayNy-adV6N-GHcVG | 14/8/5 | 102.4 | 1.63 | 2026-06-21 21:08:22 · 17m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.