Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZoMNW-RfbnL-YLVj7-ORGc7-t9H5O | 5/12/4 | 42.9 | 0.55 | 2026-06-22 18:45:52 · 27m 34s | |
| CSGO-ypk2m-kRxBN-6NkfT-9U7SR-MadFO | 3/6/2 | 47.1 | 0.82 | 2026-06-22 17:59:48 · 13m 21s | |
| CSGO-rehKh-aGPL2-BuvtY-jGbED-sKurD | 12/18/2 | 46.8 | 0.53 | 2026-06-21 21:13:49 · 36m 7s | |
| CSGO-8sdv7-bqy46-hrzRs-CSVMG-U9JjC | 12/20/1 | 56.3 | 0.60 | 2026-06-21 20:38:34 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.