Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TXSrr-Hw5Ap-CTdss-Evwn8-xU7CH | 15/2/1 | 99.9 | 2.14 | 2026-06-29 14:04:17 · 15m 17s | |
| CSGO-tfdtP-VAWLO-bMo55-bLJLV-8Q9zP | 23/9/3 | 120.8 | 1.99 | 2026-06-29 13:30:33 · 28m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.