Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8GKLN-SCyUR-ky4WD-4y3Rv-5fUGQ | 19/9/3 | 95.0 | 1.61 | 2026-07-05 13:00:27 · 28m 16s | |
| CSGO-mXap2-46cWD-EOjZO-MXHYK-SwJ5O | 12/16/3 | 91.2 | 0.88 | 2026-07-05 12:29:10 · 27m 57s | |
| CSGO-QTri3-KMBys-AwJza-xt6ok-qYBEB | 22/14/8 | 80.0 | 1.44 | 2026-07-03 21:07:07 · 38m 52s | |
| CSGO-9zwFY-bL4cv-HerFK-3toLW-Bv5VH | 15/5/5 | 101.5 | 1.84 | 2026-07-03 20:42:18 · 19m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.