Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GMKkd-B6EqT-t3AWZ-efXpt-3rP3A | 11/13/5 | 67.9 | 0.98 | 2026-06-30 21:58:14 · 25m 29s | |
| CSGO-3FFnJ-SB7Dv-bhkby-witrV-yueiK | 16/13/1 | 76.4 | 1.20 | 2026-06-30 19:54:16 · 28m 47s | |
| CSGO-NB2PU-mqvpY-URSMv-OruEc-NuHaA | 21/15/4 | 104.2 | 1.42 | 2026-06-30 18:09:40 · 33m 53s | |
| CSGO-QKBwK-ofH6h-AtWDW-sRcGT-XQaYO | 13/17/7 | 77.5 | 1.00 | 2026-06-30 17:34:28 · 32m 3s | |
| CSGO-KLq64-u49tZ-fsHUn-dQvYX-JmAEB | 11/16/8 | 63.7 | 0.87 | 2026-06-30 02:25:01 · 33m 12s | |
| CSGO-YzGKk-FaRpM-dBHrC-xVvYK-ZSLTK | 15/19/8 | 83.6 | 1.02 | 2026-06-23 21:04:52 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.