Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZSz7C-wOzMC-FmHL8-yV5i4-sU7CH | 28/22/7 | 103.8 | 1.27 | 2026-06-28 01:39:36 · 50m 7s | |
| CSGO-OXRyO-sUw5n-dTHU2-xJYjb-VQksF | 35/12/6 | 131.3 | 2.26 | 2026-06-25 15:19:25 · 31m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.