Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Rxhx-D7CJe-8bEYj-HqVfD-VUeZH | 16/15/8 | 92.7 | 1.27 | 2026-07-03 21:36:25 · 28m 54s | |
| CSGO-5MEWf-vwtPh-QH236-QJsHA-XLkHB | 11/17/6 | 60.2 | 0.74 | 2026-06-28 00:39:01 · 35m 57s | |
| CSGO-y7uN6-2zj3X-PbAbF-7o2yq-WhUzE | 15/7/1 | 110.9 | 1.67 | 2026-06-24 20:52:54 · 21m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.