Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-et7k2-O52YM-DkBRz-mush6-2pmwG | 15/20/4 | 65.4 | 0.87 | 2026-07-04 21:23:22 · 39m 14s | |
| CSGO-uAToo-DJdLC-67RLj-ALHjD-BynUE | 11/10/5 | 79.1 | 1.20 | 2026-07-03 21:26:26 · 25m 18s | |
| CSGO-t5yXB-cJiUU-CqmHp-Lkrwi-LPGCF | 10/7/1 | 46.3 | 1.15 | 2026-07-03 20:52:23 · 26m 24s | |
| CSGO-9jCi3-E3jyq-w4AYV-fZNss-Uiq3B | 15/13/6 | 79.2 | 1.23 | 2026-07-01 21:41:17 · 32m 22s | |
| CSGO-FPUcQ-QsABt-iWD5i-YQ7F2-qBjzO | 15/9/4 | 92.5 | 1.51 | 2026-07-01 21:11:09 · 27m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.