Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tksEw-Zzse7-h4hqL-Z9NqZ-OGdRF | 16/15/5 | 66.1 | 1.08 | 2026-07-01 18:45:03 · 40m 35s | |
| CSGO-TBdfo-sDA5D-J8b7k-MrGDi-6i8LK | 24/14/2 | 97.7 | 1.48 | 2026-06-26 23:33:53 · 41m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.