Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TvGm7-wyfWn-eCV2B-CQ42F-wyjjD | 16/15/1 | 76.6 | 1.01 | 2026-07-03 12:58:07 · 34m 51s | |
| CSGO-cFUBM-jLqAO-x9bq9-ecnyL-hbRuK | 7/19/6 | 47.5 | 0.48 | 2026-07-02 09:37:26 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.