Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sq9ti-p6AzC-do63E-B4MsV-aQ4qB | 9/17/4 | 41.5 | 0.68 | 2026-07-05 21:34:56 · 44m 11s | |
| CSGO-GpdUa-5xxbo-MsaCG-MHysj-WXEFN | 18/18/4 | 83.8 | 1.15 | 2026-06-25 20:06:12 · 43m 0s | |
| CSGO-va7Ln-S8By5-D5A8j-LwxTV-7vDuA | 19/19/9 | 68.4 | 1.11 | 2026-06-24 02:53:31 · 46m 28s | |
| CSGO-iD7GN-sZfe7-NrK6D-Bq69A-vdueM | 11/18/9 | 72.6 | 0.70 | 2026-06-24 00:08:19 · 34m 51s | |
| CSGO-DocYt-MAGqT-XU5XQ-5QWOJ-mcWoN | 19/14/5 | 89.6 | 1.24 | 2026-06-22 20:22:47 · 38m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.