Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FfENY-Uo4Qc-2ESkk-Pttn6-myBcO | 3/11/3 | 21.8 | 0.21 | 2026-07-04 22:36:52 · 27m 40s | |
| CSGO-th77q-qZknR-mepB5-MwPdN-5RfCG | 11/20/2 | 58.3 | 0.57 | 2026-07-03 14:49:12 · 31m 11s | |
| CSGO-5643b-rZGYA-XYUjO-rUm7y-RBUWJ | 8/18/3 | 56.8 | 0.46 | 2026-07-03 14:09:16 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.