Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ypyK2-5j3mQ-qQXyj-sqcEA-eyLwF | 19/5/4 | 103.8 | 2.01 | 2026-07-05 21:47:36 · 19m 19s | |
| CSGO-25rjk-UriNy-MLixY-QHooC-fyRmH | 25/22/8 | 94.1 | 1.21 | 2026-07-05 18:35:34 · 44m 27s | |
| CSGO-7byAU-PeEZ6-R2xoH-S9M9Q-hmheC | 15/18/3 | 78.5 | 0.94 | 2026-07-03 22:30:06 · 36m 45s | |
| CSGO-DxJbD-nxazN-473tx-zZyEv-8MEKO | 16/18/6 | 87.6 | 1.06 | 2026-07-03 01:35:27 · 34m 39s | |
| CSGO-mh2zN-DEsyu-mWZHQ-ntck7-meAtG | 13/12/2 | 64.5 | 1.04 | 2026-06-30 14:51:39 · 27m 27s | |
| CSGO-zw3h5-j9dom-hyzZD-GFZxa-KaoYF | 18/10/5 | 114.3 | 1.78 | 2026-06-28 22:36:05 · 26m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.