Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kqRRH-swJdq-oCLds-J46Gr-aNLsE | 10/16/2 | 53.4 | 0.59 | 2026-07-07 19:19:26 · 21m 0s | |
| CSGO-eS5sC-rCwVX-Gv9c8-maxSm-L4zAC | 12/18/7 | 70.7 | 0.91 | 2026-07-07 18:48:40 · 28m 9s | |
| CSGO-uiQqF-XxyZw-8XzVd-PSbkN-iR6FP | 9/18/3 | 57.0 | 0.48 | 2026-06-28 18:32:28 · 41m 40s | |
| CSGO-8BGeh-SSobP-OrRFQ-kPo5u-5fUGQ | 11/20/6 | 72.1 | 0.70 | 2026-06-21 12:29:09 · 32m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.