Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7P68f-RY3nm-QVv5n-ZoyLY-JuiTL | 15/17/1 | 68.9 | 0.92 | 2026-06-24 09:09:04 · 27m 19s | |
| CSGO-MBBNf-RVaer-ejTR4-ZkcX8-xo8vO | 24/17/8 | 144.7 | 1.62 | 2026-06-23 21:13:46 · 39m 2s | |
| CSGO-NpccW-Nxtv6-8P6z8-w3Nq2-9L9PL | 28/24/8 | 98.1 | 1.33 | 2026-06-21 14:44:03 · 46m 33s | |
| CSGO-M6pZb-zFNOZ-kFdPO-WR49m-3O8WB | 16/19/10 | 70.2 | 1.06 | 2026-06-19 08:13:21 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.