Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-upaPR-UPkBk-L8nXD-Zi4e3-CLtCQ | 20/12/3 | 85.0 | 1.49 | 2026-07-03 14:40:56 · 40m 40s | |
| CSGO-z7TxO-sKnND-dtFtE-XYhAP-66r4N | 17/20/10 | 78.6 | 1.04 | 2026-06-28 10:23:52 · 37m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.