Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WzsbM-EM32M-uJpCN-Zf9u3-8AF4C | 23/18/5 | 101.3 | 1.35 | 2026-06-28 18:49:00 · 35m 22s | |
| CSGO-R9Qyp-FRcP7-R2hMK-ZtnFu-BD6mA | 32/19/3 | 99.3 | 1.52 | 2026-06-23 20:22:32 · 56m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.