Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-heO3a-s6oqA-WT6YC-PSnhQ-ERXoN | 19/17/4 | 85.3 | 1.15 | 2026-07-03 11:00:24 · 37m 35s | |
| CSGO-WGQUz-VN5tQ-2QiHo-LZqoq-Q4zAC | 9/23/5 | 38.6 | 0.54 | 2026-06-17 18:32:49 · 42m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.