Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4iR9w-SQs5v-OXEqp-tPfG3-GrApF | 17/19/9 | 91.4 | 1.16 | 2026-07-02 19:20:17 · 36m 2s | |
| CSGO-Do6xJ-KKe8r-YSP58-witzm-6NsKG | 5/14/2 | 50.7 | 0.32 | 2026-07-02 18:48:40 · 29m 1s | |
| CSGO-RHfNG-9zSAs-PR7vO-hrn38-upNAK | 23/19/5 | 107.2 | 1.39 | 2026-06-29 20:26:27 · 40m 6s | |
| CSGO-unAh8-PEM2f-ad2ky-7RpOj-PFYXC | 16/19/5 | 68.8 | 1.00 | 2026-06-29 19:29:37 · 49m 3s | |
| CSGO-SrUiO-LDE4j-nuPA4-jK5Yj-HjW9G | 13/15/7 | 84.1 | 1.04 | 2026-06-28 19:24:29 · 31m 48s | |
| CSGO-ETtww-sZcFP-6Enmz-h8d6Q-xRwLA | 15/16/2 | 79.0 | 1.16 | 2026-06-25 19:33:38 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.