Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ULdcX-LfkNS-i65CB-qoUJp-d34uC | 10/19/3 | 52.8 | 0.63 | 2026-06-30 19:33:56 · 34m 5s | |
| CSGO-tO8XH-MCyGb-VXAmC-BzA9Z-R5vjN | 8/18/5 | 50.4 | 0.64 | 2026-06-30 18:42:36 · 39m 22s | |
| CSGO-3rrzL-GGGCa-cYeBy-HY29n-uE26A | 14/16/6 | 64.1 | 0.96 | 2026-06-30 18:07:33 · 32m 11s | |
| CSGO-MKWMv-VufRO-Nu4rs-bjVV3-C2WPA | 10/18/4 | 61.9 | 0.65 | 2026-06-29 19:33:10 · 38m 38s | |
| CSGO-9bwvm-bNVKB-2wvxB-OOebK-do9aC | 13/17/9 | 98.9 | 1.12 | 2026-06-28 20:13:41 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.